I’ve had a love for western movies since I was a child. When I was growing up in my country, it was a tradition to watch a western movie on TV every Sunday morning during breakfast with my family. The gritty characters, quick-draw gunfights, and the Old West setting all contributed to the allure of the genre for me.
After years of fascination with westerns, I finally decided to develop my own western-themed game called “The Lawmen”.

The game revolves around two brothers in arms: the sheriff and his deputy. Players take on the role of the deputy sheriff and are tasked with investigating the murder of the former sheriff in a small town while also maintaining order. The primary objective of the first game in the series is to solve the mystery behind the murder. This game is the first installment of a planned trilogy (2 Game & 1 DLC).
You can watch videos of the march developments via this link.
You can watch videos of the february developments via this link.
Our game, “The Lawmen”, is currently in the demo stage and we are using Unreal Engine 5.1 for development. Planned demo release date is April 30. It will be a private demo, we will do early alpha testing in private. If you are interested, you can reach us on my linkedin account.
ROADMAP OF THE DEMO
So what have we done so far?
- Gears/Equipments system
- Weapon System (Shooting, Reloading, Pulling Rooster, etc.)
- Mid-range Artificial Intelligence for NPCs
- Stat system (Health, Stamina, Aim Deformation, Gun Draw Speed, Reload Speed, etc.)
- Dialogue System
- Quest System
- Dynamic Npc Reactions
- Looting System
- Item System
- Mid-range Ragdoll System
- Companion System (NPCs can team up with each other and react accordingly to situations)
- Interaction System
- Bullet Holes
- Hand Rotation by Aim Location
- The Plants’ Reaction to the Character’s Hovering
- Dynamic Crosshair
- Actor Distance Optimization
- Buying & Selling Items
- IK Rig for Legs
- Climbing & Vaulting System
- Main Menu
- Inventory System with UI
- Save & Load System
- Shooting Related Visual Effects
- Sound Effect Improvements (Huge Updates)
- Ability System (Player will be able to gain advantage for weapon draw speed or aim deformation abilities, etc.)
- To create a vibrant and immersive game world, we gonna developing npc ai that have their own routines, interact with each other, and travel throughout the game world.
- Crafting System
- Modular Character System (Change clothes or cosmetics)
- Customizable Weapons
- Upgrading Weapon Parts
- Item Inspection System
What are we working on now?
- Mounts
- Changing Character Animations
What’s left over for our demo?
- Options Menu (And Game Options)
- Quick Draw
- Photo mode
- Behavior Trees will be reserved for vendors, bartenders, town members and enemies (different types of ai’s will be written and strengthened)
- Level Optimization
- Code Optimization
- The flow of the demo will be set up
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