We say hello to everyone with a new update. We continue to prepare The Lawmen for the demo towards the end of April. Within the last 10 days, we have focused on the following topics:
- Player’s Combat Experience
- Quick Draw Shoots
- Aim Blocking by Meshes
- Melee Combat
- Fade Effects for Materials
- Reloading Mechanic
Let’s start with our showcase video
I also want to continue with a short gameplay video (I know it’s the same as the other)
Quick Draw Shoots (Still Work In Progress)
I think one of the must-haves in a cowboy game is the quick draw mechanic. This feature allows you to make irregular but faster shots for closer enemies. It’s making the game more fluid.
Aim Blocking by Meshes
We made this improvement to prevent our arm from going through objects or npc characters when we aim.
Melee Combat
Another feature that adds dynamism to the game! Have you fired intense shots and run out of bullets to take down the enemy nearby? Or have you wanted to quickly stun this nearby enemy for a few seconds? Then throw a punch!
Fade Effects for Materials
One of the biggest problems I encountered while developing the game was objects such as tree branches that obstructed the camera view. Especially in areas with dense trees, the camera would go crazy and we could hardly see anything, until now. We now apply a slight fade effect when entering wooded areas, allowing us to see our surroundings.