Hello everyone, the videos you see in this post are dated May 24, 2023, and about a week after this date, my team and I stopped working on The Lawmen after further developing the level design. I can’t say the project is completely dead for now; I’m considering working on a different version by making some changes to the story and mechanics, but as of now, I can say that this game has been archived.
During the duration of The Lawmen, I had the opportunity to work with team members from both the United States and Turkey, all of whom were well-trained in their respective fields. Throughout this process, I had the chance to find answers to the questions of “how to manage a team?” and “how not to manage a team?” After spending a few months with these individuals, putting the project on hold was difficult for everyone. However, it was a necessary move to avoid losing more time, so I decided to pause the work. The reasons for this decision are not too complex:
First and foremost, coming home after working for hours at a game company in the morning and then immediately starting to work on The Lawmen for hours was truly exhausting for me. In the past few months, I only had 3-4 hours of sleep each day and there were days/weeks when I woke up in tears or had to hold back tears.
Secondly, I wasn’t very experienced in game design and team management, and taking on a project like The Lawmen with a team of 7-8 people and limited working hours with zero budget was starting to feel like an impossible dream.
Now, I’m working individually on an FPS project inspired by Half-Life, where I’ve also educated myself on game and level design topics. This time, I’m taking it slow, of course :). I’ll be sharing more details with you all soon.
After all these explanations, I’ll leave you alone with the last videos I’ve recorded for the team. These videos were taken for internal brainstorming purposes, so they were shot without much attention to aesthetics or visual quality.
Demo Scene 1 & 2
Demo Scene 3 – Option 1 and 2
Demo Scene 4 (THIS SCENE IS NOT COMPLETED)
Demo Scene 5 – Option 1 and 2