[Prototype] Fast-Paced Action FPS Game

Hello everyone, this time I present my first experience in creating an FPS game. Without going into too much detail, I focused on a story that combines elements from the Half-Life series and Road 96. I ventured into different time periods, altering the fate of the universe. Depending on the time period you choose, new moments and events unfold, creating a puzzle to solve. Drawing inspiration from Treppang 2 for gameplay and mechanics, I aimed to offer fast-paced action gameplay, interspersed with level puzzles reminiscent of the Half-Life series. After completing each level, we need to teleport to one of four new time periods and solve the main puzzle based on our decision. The scenes you see in the videos are prototypes; there’s much more to develop in terms of gameplay. But for now, this is how far I’ve come.


Let’s first take a look at the blockout level I designed as the opening map. The story behind it goes like this: we wake up with no memory in an underground research/experimentation center, and the people here are being evacuated by a hostile faction. Trying to understand what’s going on, we attempt to escape from here without knowing what to do.


This is the map where I worked on AI and combat.


This map belongs to a marketplace asset called “Horror Bunker.” I filmed a video to experience and take notes on combat in tight spaces, but I decided I wouldn’t achieve the desired outcome in maps with such limited structures. I get the best results in the map you saw in the video above. I will design map layouts with this in mind, incorporating the lessons I’ve learned.

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